The
textureLOD
EXTension enables both the
Application
and the
Texture Manager
to
- REDUCE the Working set of Texture Levels (optimization)
- CONTROL over Minification / Magnification filter Selection
CLAMP min-max Coefficients :
glTexParameterf
(
GL_TEXTURE_[n]D,
GL_TEXTURE_{ MIN, MAX }_LOD_SGIS,
(GLfloat) value );
Image Array Availability :
-
glTexParameteri
(
GL_TEXTURE_[n]D,
GL_TEXTURE_{
BASE*, MAX }_LEVEL_SGIS,
(GLint) value );
|